#include  using namespace std;      /* Place holder for thread synchronization mutex */  class Mutex  {   /* placeholder for code to create, use, and free a mutex */  };      /* Place holder for thread synchronization lock */  class Lock  {   public:          Lock(Mutex& m) : mutex(m) { /* placeholder code to acquire the mutex */ }          ~Lock() { /* placeholder code to release the mutex */ }      private:          Mutex & mutex;  };      class Singleton  {   public:          static Singleton* GetInstance();          int a;          ~Singleton() { cout << "In Destructor" << endl; }          private:          Singleton(int _a) : a(_a) { cout << "In Constructor" << endl; }                  static Mutex mutex;              // Not defined, to prevent copying          Singleton(const Singleton& );          Singleton& operator =(const Singleton& other);  };      Mutex Singleton::mutex;      Singleton* Singleton::GetInstance()  {      Lock lock(mutex);          cout << "Get Instance" << endl;          // Initialized during first access      static Singleton inst(1);          return &inst;  }      int main()  {      Singleton* singleton = Singleton::GetInstance();      cout << "The value of the singleton: " << singleton->a << endl;      return 0; }