Behavioral Pattern
#include <iostream> using namespace std; class StrategyInterface { public: virtual void execute() const = 0; }; class ConcreteStrategyA: public StrategyInterface { public: virtual void execute() const { cout << "Called ConcreteStrategyA execute method" << endl; } }; class ConcreteStrategyB: public StrategyInterface { public: virtual void execute() const { cout << "Called ConcreteStrategyB execute method" << endl; } }; class ConcreteStrategyC: public StrategyInterface { public: virtual void execute() const { cout << "Called ConcreteStrategyC execute method" << endl; } }; class Context { private: StrategyInterface * strategy_; public: explicit Context(StrategyInterface *strategy):strategy_(strategy) { } void set_strategy(StrategyInterface *strategy) { strategy_ = strategy; } void execute() const { strategy_->execute(); } }; int main(int argc, char *argv[]) { ConcreteStrategyA concreteStrategyA; ConcreteStrategyB concreteStrategyB; ConcreteStrategyC concreteStrategyC; Context contextA(&concreteStrategyA); Context contextB(&concreteStrategyB); Context contextC(&concreteStrategyC); contextA.execute(); // output: "Called ConcreteStrategyA execute method" contextB.execute(); // output: "Called ConcreteStrategyB execute method" contextC.execute(); // output: "Called ConcreteStrategyC execute method" contextA.set_strategy(&concreteStrategyB); contextA.execute(); // output: "Called ConcreteStrategyB execute method" contextA.set_strategy(&concreteStrategyC); contextA.execute(); // output: "Called ConcreteStrategyC execute method" return 0; }